Helping Kids Succeed in The Classroom
An Intervention for all children with attention issues that any school can implement
BrainLeap™ makes it simple
$2950/year
Get the games, system training, support, an eye tracker and a 17" laptop or 24" desktop computer.
Unlimited student usage per system. Each system accommodates about 15 students (based on time spent training).
The assessment tasks are best used to measure a player’s improvement from one assessment to the next. They are not an accurate assessment of attention challenges on their own.
The Attention Arcade™ includes 3 assessments which each measure different aspects of attention. The purpose of the assessments is to show that skills users are developing in the games transfer to skills in the real world.
Just like with exercise, you have to train regularly to get results. We recommend training 5 days per week for 20-30 minutes per day. It is a good idea to pick a specific time of day or trigger (e.g. right after lunch) to train.
While it is important to train regularly, a student may find the games particularly challenging when starting out. It is OK to start with only 5-10 minutes per session and work up to 20-30 minutes. It is also fine to split training into two sessions for a total of 20-30 minutes.
Each game trains different aspects of attention. Even if a student has a favorite game, it is important that they also play the other games. Also, you will notice that only three games are unlocked initially. These are the easiest games and good for getting started. The other more challenging games are unlocked as a student logs enough time on the initial games.
Successful training will require few adaptations - at home and in the classroom. Since we are training attention, minimizing distraction for the player—especially early in training—is important. The games provide controlled distraction and increase the amount of distraction throughout game play.
The computer should be set on a stable surface. The eye tracker is sensitive, and an unstable table will create movement that could be mistaken for gaze shifts. Finally, glare from a window can make detection of gaze more difficult for the tracker. Be careful to position the computer and tracker in a setting with even lighting.