Helping Kids Succeed in The Classroom
An easy way to train attention skills that any school can implement
BrainLeap™ makes it simple
The Attention Arcade™ includes 5 assessments which each measure different aspects of attention. The purpose of the assessments is to show that skills users are developing in the games transfer to skills in the real world.
The goal of Dr. Mole & Mr. Hide is to hit bandit moles as they pop out of the ground and to avoid looking at the professor moles. As the game progresses, the moles appear more quickly and from more locations. Eventually they even parachute from the sky! The game trains the ability to quickly and accurately orient the player’s gaze and attention to a sudden event, and to monitor a wide range of view. As the game gets harder, inhibitory control is also developed as the player avoids looking at the professor moles.
In Shroomdigger, the player searches for spotted-top mushrooms in a mystical landscape. Focusing gaze on a “shroom” causes it to shrink until it disappears with a poof. Find all the shrooms before time runs out! The game trains attention by requiring steady fixation of gaze, visual search in a crowded field, and the ability to ignore moving distractions.
In Space Race, the player uses gaze to steer a ship through a cosmic racecourse, aiming for green gates, avoiding red gates, and collecting stars for bonus points. The game trains anticipatory focus by requiring the player to gaze ahead of the current ship position. Executive functions related to planning are trained by the need to quickly decide whether collecting a star will leave enough time to avoid a red gate that causes damage to the ship.
In Ring Leader, the player is a pilot-in-training and flying a plane through a canyon. The goal is to maneuver the plane through the rings while avoiding the birds. As the game progresses, the rings are closer together, demanding faster maneuvers between rings. The game trains the ability to orient attention quickly then hold a steady fixation of attention and gaze to get through the rings. Inhibitory control is also trained by not looking at the birds as they come closer to the plane.
In Kung Fall, the player trains a ninja for the Dojo’s Aerial Skills exam. Using gaze, the player guides the ninja to land and balance on a series of rock pillars while avoiding birds and ignoring falling cherry blossoms. The game trains planning, steady fixation of attention and gaze, and the ability to ignore moving distractions.
Butterfly Bob flies through a peaceful landscape, collecting nectar from flowers while avoiding menacing bugs and traps hiding in bushes. The player uses gaze to guide Bob vertically, flying higher or lower as needed. It trains anticipatory focus, planning, and prioritization.
In Trapped-a-Zoid, the player uses gaze to steer a spaceship to avoid colliding with neighboring ships. It trains inhibitory control of attention, requiring the player to suppress salient visual input while gazing into the empty space where the spaceship will be safe. Executive function is trained by engaging top-down strategy planning.
Just like with exercise, you have to train regularly to get results. We recommend training 5 days per week for 20-30 minutes per day. It is a good idea to pick a specific time of day or trigger (e.g. right after lunch) to train.
While it is important to train regularly, a student may find the games particularly challenging when starting out. It is OK to start with only 5-10 minutes per session and work up to 20-30 minutes. It is also fine to split training into two sessions for a total of 20-30 minutes.
Each game trains different aspects of attention. Even if a student has a favorite game, it is important that they also play the other games. Also, you will notice that only three games are unlocked initially. These are the easiest games and good for getting started. The other more challenging games are unlocked as a student logs enough time on the initial games.
Successful training will require few adaptations – at home and in the classroom. Since we are training attention, minimizing distraction for the player—especially early in training—is important. The games provide controlled distraction and increase the amount of distraction throughout game play.
The computer should be set on a stable surface. The eye tracker is sensitive, and an unstable table will create movement that could be mistaken for gaze shifts. Finally, glare from a window can make detection of gaze more difficult for the tracker. Be careful to position the computer and tracker in a setting with even lighting.