20 minutes 3-5 per week
20 minutes of gameplay on our Attention Arcade 3-5 per week trains eye movement control and attention skills. It is like exercise for the attention system.
Five different attention assessments are triggered within the first hour of play for a baseline measurement and then alternating assessments every two hours of play. If your child does not show measurable improvements on at least two of the five assessments triggered after the 8th hour of play, we will refund all of your subscription fees (up to 3 months). The deposit on the eye tracker will be refunded when the eye tracker is returned.
We want the games to work for your child. And while it may not work for every child, it will work for most children with attention challenges. So, we are willing to remove the risk for you to test the Attention Arcade.
How often should my child play?
Improvement in Focus
Improvement in Inhibitory Control
Attention Arcade™ games are played only using the eyes.
Dr. Mole & Mr. Hide trains the ability to quickly and accurately orient the player’s gaze and attention to a sudden event, and to monitor a wide range of view. As the game gets harder, inhibitory control is also developed as the player avoids looking at the professor moles.
Shroomdigger trains attention by requiring steady fixation of gaze, visual search in a crowded field, and the ability to ignore moving distractions. This game is unlocked after 20 minutes of play.
Space Race trains anticipatory focus by requiring the player to gaze ahead of the current ship position. Executive functions related to planning are also trained. This game is unlocked after 40 minutes of play.
Ring Leader trains the ability to orient attention quickly then hold a steady fixation of attention and gaze to get through the rings. This game is unlocked after 90 minutes of play.
Kung Fall trains planning, steady fixation of attention and gaze, and the ability to ignore moving distractions. This game is unlocked after 3 hours of play.
Butterfly Bob trains anticipatory focus, planning, and prioritization. This game is unlocked after 4 hours of play.
Trapped-a-Zoid trains inhibitory control of attention, requiring the player to suppress salient visual input. Executive function is trained by engaging top down strategy planning. This game is unlocked after 5 hours of play.
Specter Collector measures the timing and accuracy of the player’s ability to orient their attention to a peripheral stimulus.
Soup’s On requires players to stare at the campfire to keep it lit even while presented with distractions. This measures a player’s ability to ignore distractions and maintain focus.
In Tiger Trot, the player must maintain fixation on the tiger cub while responding to peripheral cues. Tiger Trot provides a sensitive measure of covert orienting speed.
Gone Fishing requires measures the speed of reaction to the fish targets and inhibitory control in terms of the student’s ability to suppress a look at the turtle (a distractor). Because the game requires players to switch between pro-saccade and anti-saccade trials, it also measures task-switching ability.
Turbo Tortoise requires a player to maintain focus on the tortoise while responding to different stimuli for an extended period of time. This assessment provides a sensitive measure of attentional vigilance.