Attention skills are foundational to working memory, inhibitory control, and cognitive flexibility.
Attention Arcade™ games are played only using the eyes.
Dr. Mole & Mr. Hide trains the ability to quickly and accurately orient the player’s gaze and attention to a sudden event, and to monitor a wide range of view. As the game gets harder, inhibitory control is also developed as the player avoids looking at the professor moles.
Shroomdigger trains attention by requiring steady fixation of gaze, visual search in a crowded field, and the ability to ignore moving distractions.
Space Race trains anticipatory focus by requiring the player to gaze ahead of the current ship position. Executive functions related to planning are also trained.
Kung Fall trains planning, steady fixation of attention and gaze, and the ability to ignore moving distractions. This game is unlocked after 3 hours of play.
Butterfly Bob trains anticipatory focus, planning, and prioritization. This game is unlocked after 6 hours of play.
Trapped-a-Zoid trains inhibitory control of attention, requiring the player to suppress salient visual input. Executive function is trained by engaging top down strategy planning. This game is unlocked after 10 hours of play.
In Tiger Trot, the player must maintain fixation on the tiger during the whole task. Tiger Trot provides a sensitive measure of covert orienting speed.
Gone Fishing requires players to switch between pro-saccade and anti-saccade trials. We also believe that reaction time measures from this game can be a sensitive measure of task-switching ability.
Specter Collector measures the timing and accuracy of the player’s ability to orient their attention to a peripheral stimulus.
https://brainleaptech.com/wp-content/uploads/2020/06/iStock-1155011115-scaled.jpg17072560Jeff Colemanhttps://brainleaptech.com/wp-content/uploads/2020/06/BrainLeap_Technologies_Horiz_TM-1030x208.pngJeff Coleman2020-05-23 09:57:002020-07-20 08:57:19Attention in the Classroom